| Greatest Visual and Special Effects and Computer-Generated Imagery (CGI) Part 9 |
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Cel animation, scale modeling, claymation, digital compositing, animatronics, use of prosthetic makeup, morphing, and modern computer-generated or computer graphics imagery (CGI) are just some of the more modern techniques that are widely used for creating incredible special or visual effects. (See this site's film terms glossary for definitions and examples, the History of Film by Decade, and an extensive timeline of other Milestones and Turning Points in Film History.) |
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Computer-Generated Imagery (CGI) - Part 9 (chronological) Intro | Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 |
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Film Title and Description of Visual-Special
Effects |
Example |
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Titanic (1997) The most expensive film ever made - up to its time, at approximately $200 million. With stunning digital effects in a historical epic/drama - the passengers on the ship's deck, the ship's launch, the Titanic's engine room, the helicopter fly-bys, the transition shot of the two lovers at the front of the ship transformed to an underwater shot -- even Kate Winslet's iris that was digitally inserted and morphed into one of Gloria Stuart's eyes. Both CG and miniature models were used to portray the ocean-liner as it tilted, split in two, and sank in the tragic finale. |
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| Antz (1998) Following Toy Story (1995), this was the second fully computer-animated feature, preceding the release of Disney's all-CGI insect epic A Bug's Life by seven weeks. This was also the first CGI film to feature over 10,000 individually-animated characters in various crowd scenes (such as the Starship Troopers-like battle). |
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| Godzilla (1998) The vast majority of the film's giant monster/lizard was computer-generated, including the terrifying monster's baby hatchlings, the helicopter shot of the beached tanker found on the Panamanian coast, and the finale's Brooklyn Bridge scene. There were about 400 visual effects shots in the film, including about 235 Godzilla CGI shots. |
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Mighty Joe Young (1998) The creation of groundbreaking "hair, fur and feathers" technology for the CGI gorilla. |
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| Pleasantville (1998) According to Guinness, Pleasantville had the most computer generated effects in a film to date - 1,700 digital visual effect shots, compared to the average Hollywood film which had 50 at the time. Most of the effects involved selectively de-saturating the color film to create striking images of 'colorful' characters in black and white scenes. |
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What Dreams May Come (1998) It depicted an imaginative and impressionistic visuals and landscapes of the after-life world, especially the "paint world" in which the entire world was an expressionistic landscape literally made of paint. |
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Fight Club (1999) With extensive and revolutionary use of photogrammetry, a CGI first-person image-based modeling technique. Wire-frame 3-D models were created from photographs or real, still objects. The photos were then reemployed as texture maps, augmented with additional paint work. This allowed for high-speed photo-realistic camera movements around (or inside and through) objects - and other seemingly impossible feats. Examples can be seen in the gunshot, also in the pull-back tour of the wastepaper basket and its contents, and in the sequence of the kitchen explosion when the connection between the gas leak on the stove's burner to the spark on the refrigerator compressor was visualized. Also used in The Cell (2000) and Godzilla (1998). |
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The Matrix (1999) It made reference to prototypical elements of the 21st century high-tech culture, such as hacking and virtual reality, and included bullet-dodging (digital effects dubbed "flow-mo" and "bullet time" were created with suspending actors on wires, and filming segments with multiple still cameras from multiple angles), cyber-punk chic, time-freezing, shoot-outs, wall-scaling, virtual backgrounds, and airborne kung fu. These tremendous visual effects were combined with Eastern world-denying philosophy, metaphysical Zen statements, Japanese anime, neo-Cartesian plot twists, film noir, and Lewis Carroll references. |
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The Mummy (1999) This film had the most realistic digital human character ever seen in film, with totally computer-generated layers of muscles, sinew and tissue. |
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Star Wars: Episode I - The Phantom Menace (1999) [The annoying character was reprised in Star Wars: Episode II - Attack of the Clones (2002).] |
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| Stuart Little (1999) Featured the CGI character of Stuart Little (voiced by Michael J. Fox), another CGI character integrated seamlessly into a live action film. Also featured the same animal-talking effects as in Babe (1995). Sequel in 2002. |
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| Tarzan (1999) Technologically-advanced animation effects, with extensive use of the "deep canvas" animation effect, creating a remarkable 3-Dimensional depth. |
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| Chicken Run (2000) This film used the claymation (clay - animation) process (called plasticene animation in the UK) with special plasticene characters. The film also used some CGI effects (e.g., the explosion of the pie-making machine). |
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| Fantasia 2000 (2000) The sequel to the classic |
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O Brother, Where Art Thou? (2000) This was the first feature film to be entirely color-corrected by digital means ("digital intermediate technology"), giving the film a washed-out, sepia-tinted tone, to invoke the feeling of old or antique photographs. In particular, green colors were selectively eliminated or desaturated. |
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The Perfect Storm (2000) In this adventure/disaster film, the monster wave scene used computer-generated imaging from ILM (Industrial Light and Magic) to approximate the look of a stormy sea with 80 foot waves. In another incredible aerial shot, the camera plunged into the spiraling clouds of Hurricane Grace and into the Atlantic Ocean below. |
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Final Fantasy: The Spirits Within (2001) It was the first hyper-real, computer-generated (CGI) feature-length film based entirely on original designs - no real locations, people, vehicles, or props were used. The film was hailed for having photo-realistic, life-like images - the amount of detail rendered into hair, clothing, skin texture, eyes, and movement was astounding and impressive. Characters' faces and skin included such detail as liver spots, wrinkles, veins in a clenched hand, individual hair strands, and so forth. |
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Jimmy Neutron: Boy Genius (2001) First CGI feature length film (an animated comedy) -- produced by Nickelodeon and made by DNA Productions of Dallas, Texas, using off-the-shelf hardware and software (NewTek's LightWave 3D® animation software) to create, model, render and texture the film. It was the first computer-generated feature film from a major studio to be created solely with off-the-shelf software that any consumer could buy. |
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